E3 Programme

  Acronym   Stands 
 E 3  Enable, Enhance and Engage
 SDL  Self-Directed Learning
 COL  Collaborative Learning
 SAMR  Substitution, Augmentation,  Modification, Redefinition
 Multiple Choice Question

1)  What is E 3 programme?

E 3 stands for Enable, Enhance and Engage. It is a programme where pupils bring their own computing devices to school for learning every day.

  2)  What is the objective of this programme?

The main objective of this programme is to engage the pupils in learning. Learning should never be just about content acquisition. Though that is important, it is merely a small part of education. Education should be about having the skills to know how to learn, to know where to find answers to questions, to know how to interpret information and apply them. We are always asking ourselves how do we prepare our children for jobs 20 years down the road, which may not even exist today. To us, it is not really about spotting the kind of jobs that may exist in the future, but rather it’s giving our pupils the skills to be adaptable and resilient for whatever jobs that may come their way. And to be that, each of them has to be an independent learner and a good team player. Many jobs today and increasingly so need workers to have the initiative to find solutions to problems. At the same time, they cannot be working alone. A diverse range of skills are needed to solve increasingly complex problems. Thus we hope to provide more opportunities for our pupils to inculcate such skills. Computing devices allow our pupils to record their daily interactions on a project, archive their collaborative efforts, and then present easily what they have collaborated on. In the process, they have to look for answers that will help to solve their problems, be it on the web or through a forum, maybe interaction with an expert on the subject matter through an online chat, or even watching a Youtube video clip that explain and demonstrates concepts. When it comes to conceptual understanding, pupils can play games and then strategize how to score more points in the game which will need conceptual understanding of a topic. The possibilities are endless. Ultimately, we hope pupils can draw out their own learning through games and projects, stay engaged and motivated to learn beyond what is taught. Learning should not end when exams end.


3)  Must we use computing devices to attain the objectives of the programme?

Truth be told, the objectives of this programme can be met even without computing devices. However, with the introduction of computing devices, meeting the objectives of the programme will be more effective and efficient. Pupils will be able to learn outside classrooms and easily share their comments and thoughts, visit places not possible for them to go right now and do simulations on their projects.


4)  Who is eligible for this programme?

Anyone is eligible for this programme. As we are opening only 2 classes in 2014, we will begin selection if there is overwhelming response during enrolment. However, we do not foresee the number of enrolment to go beyond 2 classes.


5)  What are the costs to this programme?

The bulk of the cost of this programme goes to purchasing the computing device and its accompanying warranty. The only other foreseeable cost will be the cost to purchasing apps for lessons as well as repairs should it be needed.


6)  When will this programme be implemented?

This program will begin in 2014 for 2 classes of Primary 4 pupils.


7)  How long will this programme last?

This programme will be rolled out in phases to Primary 5 and Primary 6 selected classes. Our aim is to eventually roll this programme out to the entire school.


8)  Is this programme going to be implemented during or after school hours?

Lessons will be conducted with the use of the computing devices. Therefore it will be used during school hours. Should there be enrichment or remedial lessons; teachers might use that as well to teach.

9)  Why adopt a phased implementation with 2-3 class instead of whole level. Is it too conservative ? When is whole level going to adopt E3?

A phased implementation is needed as we are trying something new in our school. We need to study how lessons, when infused with digital tools, will be taught during lessons. At the same time, we need to see how pupils will take to it, and what other operational and administrative problems we will face. When starting small, we will minimise disruptions to teaching and learning and we can deal with problems better should it arise. Then we can tweak the programme to make it better while introducing more classes to it in the future years. 

More classes will be in the programme every year until the entire Primary 4 to Primary 6 levels are involved in it. This will take a few years.

10)  Will E3 student have more workload and more complex assignments

There is no extra workload for pupils in E3 programme. All digital work will be integrated seamlessly with existing work. Also, there is not really any complex assignment. Instead what pupils will have are authentic and interesting projects which cover the topics that they are learning.

11)  How many hours are being engaged per week in school and required at home?

There is no fixed number of hours. However, we will try to ensure all group work is to be done in class. Pupils might need to touch up on their projects or submit online assignments occasionally.